Renderflow, a relatively new render-service provider, recently ran a testing-phase during which users of Blender’s GPU-accelerated Cycles renderer could try the service completely free of charge. We immediately jumped at that chance with some of our work over at marcrea and the results were rather satisfactory.
Yet there’s only little information provided on Renderflow’s homepage so we decided to talk to them a bit about the origins of the service, it’s current state and what they have planned for the future. Read on to get the whole picture …
Located on the beautiful island of Tenerife, Renderflow is a small team of 7, split between development, support and communication. Only founded in 2008 it aims to provide a service as convenient as an in-house renderfarm at competitive pricing. While there has been a client available for 3ds max for a while now the company is strongly looking at Blender, Maya and Cinema 4D for the future, where usage of internet-based render-farms hasn’t been so widely adopted yet. A specialty of Renderflow is their expertise in GPU-rendering, where after an intense phase of research and testing the service is almost ready to roll out on a commercial scale.
The experimental free phase of Blender rendering has proven to be an extreme success for the company. Only minutes after the annoucement the registrations and render-jobs started pouring in at about one job a minute. And as Rodrigo Medinilla from Renderflow vividly remembers: “When a customer tests a system it is not done with simply uploading a cube and a teapot, we got really heavy jobs to render or sequences of 1000 frames.” All in all the farm finished 656 jobs with a total of 46.160 frames during the 10 day test-phase. Apart from the data collected on the farm’s performance the most valuable result for the team is the great response and intense communication with the Blender community. Medinilla likes “to point out that the Blender community is absolutely fabulous in terms of collaboration, expertise and cohesion. The community is really great and we want to reward them soon with a second phase of free testing, with an updated system and more available power.”
With the obvious demand for rendering-services for Blender the team has also some innovative features in development, the first of which will be the possibility to have large particle-systems be solved on the farm.
It’s interesting stuff all around and having tried the service for ourselves we can only recommend giving it a spin. You can anonymously try out the render-farm with a public account (your renderings will enter the public under a CC-license) or register and receive 15 EUR worth of rendering time with all the confidentiality you can expect from a professional service-provider.no comments yet