There’s a spe­cial place in my heart for Blender, the little 3D-suite that could. It’s open-source, com­pletely free and it improves dra­mat­ic­ally every year. If you don’t want to shell out hun­dreds or thou­sands of Euros for one of the com­mer­cial 3D-production pack­ages it’s cer­tainly worth tak­ing a look at.

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Portal: Terminal Velocity - side by side

This is fant­astic: you might have seen the hil­ari­ous and amaz­ing “Portal: Ter­minal Velo­city” video. If not, be sure to watch it right now. I couldn’t help but mar­vel at how all of these smooth effects had been achieved. And now Jason Craft, cre­ator of the ori­ginal pro­ject, has realeased a full-length side by side com­par­ison of the ori­ginal foot­age and the final res­ult. You can pretty much see all the tricks that went into it. It’s so full of stuff you will want to watch it over and over again. The basic concept for all the shots is actu­ally quite simple, but the plan­ning for the whole short-movie must have been mind-melting.

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How to set a house on fire (with VFX)

Burn­ing houses are a clas­sic staple of storytelling. They are ripe with mean­ing and always make a great meta­phor for a char­ac­ter leav­ing some­thing behind or loos­ing some­thing. Burn­ing down a real house puts quite a strain on most movie budgets so VFX are in order. This short break­down of a clas­sic “burn­ing house” sequence is a nice start­ing point if you ever have to do some­thing sim­ilar yourself.

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Flying Carpet Rig

13
Aug
2012

 Flying Carpet Rig

The title really says it all. We might be used to rigs for all kinds of creatures and even waves, but the anim­a­tion con­trols for this fly­ing car­pet are just crazy. Whatever you need to anim­ate, the rig provides ultra-fine con­trols for every aspect while allow­ing broad strokes where pos­sible. Really cool work, I wish Zar­van Kot­wal had a little more inform­a­tion on his Vimeo profile.

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All user interfaces of the new Total Recall

Ash Thorp designed a whole world of future user inter­faces (FUI) for the remake of Total Recall. He also made this little black-and-white trailer to show them and one could argue it’s bet­ter than the actual trail­ers for the movie.

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Back in the days, CGI was not an option. And yet, watch­ing this clas­sic test foot­age for the legendary hov­er­boards in Back To The Future, things did look pretty awe­some. I won­der what a TD would do in the present when tasked with the same effect.

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VFX for

Ghost VFX have out­done them­selves with their subtle visual effects for the brit­ish drama “A Royal Affair”. Their set-extensions go above and bey­ond and they cre­ated very refined yet real­istic looks for a whole lot of scenes. If you like detailed multi-layer com­pos­it­ing break­downs, this video is for you.

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Not everything is CG: Total Recall behind the scenes

With all the mod­ern CG-wizardry it’s easy to for­get how much work goes into cre­at­ing “real” visual effects. This bare and uned­ited behind-the-scenes foot­age from the new Total Recall gives a good idea of the enorm­ity of the sets, rigs and over­all stages cre­ated for this FX-heavy action-sci-fi flick. And yet it will all only serve as the very basis for extens­ive postproduction.

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Sony Online Enter­tain­ment keeps pump­ing out fant­astic CG-films for their game-franchises and Matt Rad­ford has put a little extra work in the uncloak­ing effect for the mag­ni­fi­cent Plan­et­side 2 trailer. This VFX break­down offers a good look at all the details, lay­ers and some of the tech­niques used for this great visual which is only vis­ible for mere seconds in the final film. Watch the break­down and the full film after the jump.

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Travis Gorman 2012 VFX showreel

Travis Gor­man is look­ing for work in the wide world of VFX and sent us this short showreel. It’s some inter­est­ing stuff, espe­cially the part about restyl­ing a face with 3D tools. He’s not a com­plete newb by any means, hav­ing worked at Evil Eye pic­tures recently.

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