Check out these sweet VFX break­downs for “The Doll” from Rus­sian digital media agency SAIGAM. It just looks beau­ti­ful, I espe­cially like the enhance­ments to the office interior. Great stuff!

no comments yet

Arnold Renderer showreel July 2013

So you thought VRay, Men­talRay or maybe Ren­der­man were tools for pro­fes­sion­als? Wel­come to the world of Arnold Ren­derer by Solid Angle. This super-high-performance unbiased ren­derer is used exclus­ively by huge stu­dios, you can’t just buy and down­load it like any peas­ant. Maybe there will be a ver­sion for the masses one day but right now this kind of fidel­ity, ver­sat­il­ity and speed is reserved for the big guys.

no comments yet

Oyekunle Jegede - fluid simulation showreel

When a video is cap­tioned with “Liquid work done for The Mill, Psyop, Quiet­man, etc.” you know it’s going to be good. This col­lec­tion of works and behind the scenes foot­age by Oyekunle Jegede sets the bar for fluid sim­u­la­tion pretty high.

no comments yet

Why not? Hobbyist creates insane Doctor Who trailer

What do you do to relax after a day of cre­at­ing VFX? How about cre­at­ing MUCH MORE VFX? An artist call­ing him­self “John Smith” suprised every­one with a “Doc­tor Who Anniversary”-trailer entirely made up from exist­ing and pub­lic foot­age. This in itself would be quite an achieve­ment, but hey, John Smith doesn’t take the “easy” road. He also con­ver­ted everything into full ste­reo­scopic 3D, because why not? let me see »

2 comments

 The Great Gatsby VFX - before and after

When I had to read “The Great Gatsby” in school I didn’t par­tic­u­larly like it. Maybe it’s because I’m not inves­ted in US his­tory, but to me the char­ac­ters weren’t very inter­est­ing at all. But the new movie by Baz Lurhmann will be visu­ally stun­ning, there’s no doubt about that. So it’s time to enjoy some of the great VFX-work that went into it with these before-and-after shots provided by VFX-supervisor Chris God­frey (and without all the dis­tract­ing dialogue).

no comments yet

Gameplay videos just went fully artificial

Here’s an amaz­ing and com­pre­hens­ive break­down of the “Dwarf Lord” Mine­craft video. You might want to take a look at the fin­ished product first, check it out here: https://www.youtube.com/watch?v=2hIpeUMsKjk 

Did this look real to you. Real in the sense “this must have been part of that game”? Well, it wasn’t, the whole clip is an elab­or­ate VFX-piece. Above you can watch the full 15 minute break­down. This just makes me won­der how much this year’s new XBox and Play­sta­tion “game­play” foot­age might have been “enhanced”.

1 comment

Oz The Great and Powerful - China Town Shot Build

I won­der if bee­ing a Hol­ly­wood actor is fun any­more, stand­ing around in end­less greenscreen stages day in and day out. The money makes it worth it, I guess. But I’m get­ting dis­trac­ted. This VFX-breakdown for an estab­lish­ing shot in “Oz The Great and Power­ful” is tech­nic­ally impressive.

no comments yet

Compositing will never be the same: the latest from Disney Research

The folks at Dis­ney Research are push­ing the envel­ope again. This latest demon­stra­tion shows of what they call “Seam-based Com­pos­it­ing” and it’s a real mind-blower. If Adobe added this to After Effects I might con­sider get­ting the CC-Version after all.

no comments yet

IRON MAN 3 : HUD + GFX PROCESS REEL

Iron Man is the cur­rent gold-standard for VFX-design and the break­downs start appear­ing every­where. Here’s a nice over­view of the new HUD and the design-process behind it.

let me see »

no comments yet

SIGGRAPH 2013 Preview

22
May
2013

SIGGRAPH 2013 Preview

The tech­nical papers and accom­pa­ny­ing videos are always a high­light of the SIGGRAPH. This year seems to bring some neat new tricks, as shown in this preview-video. At the end there’s a short clip of a snow-simulation that will blow your mind if you care about these things. My oth­ere favour­ites are a bril­liant new sim­u­la­tion approach for paper and an even bet­ter approach for liquid sim­u­la­tion that sup­ports incred­ibly detailed meshes. I can’t wait for the full videos and papers! And once theses tech­no­lo­gies find their way into mass-market VFX tools we’re all in for a good time.

no comments yet