Solid body sim­u­la­tion and gen­eral destruc­tion is a very sought after asset in any VFX pipeline. Vladis­lav Tushevskiy developed his own solu­tion (a Houd­ini Plu­gin) while work­ing for Main Road stu­dios. The res­ults speak for them­selves. (no audio on this one, sorry)

Share
no comments yet
Add your opinion »